How much could one game industry worth of CO2 cost?

Lucile Bluth in arrested development captioned "its one tonne of CO2, Michael. What could it cost? Ten dollars?"

Hello! It's GDC week, so you're probably inundated with news to catch up on – so this one's nice and short.

I didn't attend the Game Developers Conference in person this year, however, I did send a video to a fantastic panel called "Teaching Games w/ Games IX: Climate Crisis" on the theme of Climate and games education. It was organised by friends-of-GTG and UC Davis profs' Stephanie Boluk and Patrick Lemieux.

One of the upsides of recording and sending something is that I don't have to wait for the entire session to go up on the GDC Vault, I can share my talk with you right now!

So here's a link to watch my (very short) 8-minute talk called 'Why don't we know the true cost of the games industry'. It's about how we can start to make the often abstract figures attached to carbon emissions meaningful to people, so we start to get a better handle on what fifty million tonnes of CO2 per annum actually costs the planet – and what we can do about it.

Here's a link to the video – enjoy!

https://drive.google.com/file/d/1XJ982IoL9toCzMo0nxsbnsvhtUMSLV2M/view?usp=sharing