MIGW Recap: Everyone’s thinking about sustainability, just not that kind (yet)
I spent last week down in Melbourne for International Games Week, speaking at both GCAP and G4C conferences and attending a few of the other events like Freeplay’s wonderful Parallels showcase. It was a fantastic week, catching up with many old friends and a ton of new ones. Across
Net Zero and the games industry: Unpacking the United States 2050 strategy
By now, most will be familiar with the idea of net-zero targets. These are goals set by governments around the world for countries to achieve zero annual emissions, usually around 2050. Some are binding through legislation, some are aspirational, and some are simply attempts to neutralise domestic political issues (looking
GTG links No. 8 – September 9th
When I started collecting news and links to articles relevant to greening the games industry I was a little concerned that I would sometimes not have enough to fill out a decent sized post. Thankfully, this has never been the case, and I find it an incredibly encouraging sign of
AfterClimate is a new way to green the games industry
A big part of what I’ve been concerned with here over the past couple of months (and in my book before that) has been the big picture challenges facing the whole of the games industry – from the energy demand baked into next-gen consoles, to the need for faster electricity
GTG Links No.7 – August 19th
Just in time for the weekend – some reading on cloud gaming, device 'death dates' and a bunch of the latest impacts of heat and drought accross the world. Cloud Gaming is coming – but in what form? Xbox Cloud Gaming hourly usage increased by 1800% in the past yearA recap in
Offsetting CO2 from flights: A Taylor Swift, Valve Company Holiday, & Richard Garriott Space Flight Special
An interesting little bit of news this week is a report from Yard that calculated the CO2 equivalent emissions from a bunch of celebrities' private jets. Taylor Swift comes in at number one: Yard's research found that Miss Swift is the biggest celebrity CO2e polluter of this year so far.
What kind of work is climate advocacy in the games industry?
Climate advocacy – like the climate crisis itself – is riddled with paradoxes and contradictions. The contours of the crisis itself seem to demand several things at once: urgency, effectiveness, pragmatism, justice, even as these frequently seem out of reach. Just as we can recognise that the greatest burden to decarbonise rests
GTG Links no 5 – 2nd July
Last month Ubisoft released its latest update on its decarbonization journey and other environmental commitments. Lots of detail in here and in the 2022 annual report (PDF) – including a method of calculating WFH workers energy consumption that might help others in a similar situation. Might be just what I was
Announcement: Looking for work on new projects
Hello, this is not your typical GTG post, but I wanted to get the word out to subscribers and their networks that I am currently looking for work and have plenty of capacity for new projects. Over the past couple of weeks I’ve had a few potential projects not
Energy efficiency and gaming’s tricky time-of-use problem
Earlier this month the International Energy Agency released a new report, outlining the case for a redoubled focus on efficiency as an enabler of 2050 net zero ambitions. Energy efficiency, as Wikipedia succinctly explains, is “the ratio between the useful output of an energy conversion machine and the input”. Vehicles
How much electricity does indie dev use, and how can we find out?
At the top end of town, the games industry is waking up to the need to decarbonise, with many of the world’s largest game publishers and game development studios setting and making progress towards carbon neutrality and net zero goals. With the end of the financial year coming up,
GTG Links No.3 – 27th May
Saudi Oil money buying into Nintendo Will be interesting to see if this has any effect (good or bad) on the company's environmental strategy – Nintendo being the only one of the main 3 platformholders who still doesn't have a stated net zero goal (unless I have missed it – please let
4K & 8K Gaming and Energy Efficiency: How many pixels is too many?
I’ve been thinking a lot about what sorts of reasonable limits or regulations we could place on gaming hardware to reduce energy consumption and emissions. I haven’t written extensively on it yet (though there are some sections [https://twitter.com/selfbankt/status/1448991540815224832?s=20&t=nFXOAjrhefwcgF0UOMqNRw] that
GTG Links No.2 – 13th May
Keeping with the theme of this week's post, news from the Japanese energy market Three big asset managers file joint climate resolutions at J-PowerThree European asset managers, including the largest, Amundi , said on Wednesday they had jointly filed climate-change resolutions at Japanese electricity generator Electric Power Development Co Ltd , known
Super Mario Sunshine: Nintendo’s 2019 CSR stuff up and Japan's Renewables mix
So there’s a pretty big error in my book that I was only recently made aware of. In Chapter 4 “How much energy does it take to make a videogame? [https://link.springer.com/chapter/10.1007/978-3-030-91705-0_4]” I gave Nintendo a pretty glowing review, as they seemed
The European Union’s ‘Self-Regulatory Initiative to further improve the energy efficiency of Games Consoles’
In the news last week was a British Gas report with some rather dubious numbers about the amount of electricity (and thus money) being wasted by “vampire devices” that use power when plugged in but not being used. The Guardian had a nice summary of the criticisms of the latest