Paid-members only GTG Links 39 – Estimating footprints for Roblox + reaching the limits of console energy efficiency ++ a primer on atmospheric rivers Roblox full-year financial results for 2023 are out, and they got a ton of attention. With "Revenue was $749.9 million” what sort of emissions footprint might we expect from that? Based on last year’s industry average, I’d expect around 128k tonnes CO2e off the back of
Featured European Gaming Emissions, and how we address them I was asked earlier this week by Joost Raessens (Utrecht University Professor, and coordinator of STRATEGIES: Sustainable Transition for Europe’s Game Industries a major Horizon-funded research project just kicking off) about whether there were any solid figures for the scale of the footprint of the European games industry. I
GTG Links 38 – 2023 hardware numbers + nuclear data centres ++ the end of discs? David Lumb’s CNET article is out I think he worked on this one for most of last year. We first chatted about the topic pre-GDC last year, a lot has happened since. Nice to see it out finally. Video Games Are Finally Waking Up to Climate ChangeWhat will games
GDC’s State of the Industry survey on sustainability in 2024 For the past three years, GDC’s annual survey of attendees – the somewhat ambitiously named “State of the Industry” survey – has asked at least one question about sustainability. Let’s look at the evolution of both the questions themselves and the responses, and see what it can tell us about
GTG Links 37 – Another year closer to climate deadlines Welcome back – I hope you had a good Christmas and New Year. 2024 is shaping up to be a big year, with some pretty significant changes. The planet is hotter than it has ever been in human history. The pace of change continues to lag behind what the science says
Nvidia's DLSS carbon impacts: the cost-benefit of upscaling, frame generation, and neutral network training Late last year I got a new graphics card for my PC – a rather modest new Nvidia RTX 4060 which is pretty much perfect for the games I play. It’s a mid-tier card, but still a huge upgrade (now approaching 7 years old) GTX 1070 that I had been
🔗GTG Links 36 – End of year wrap up + Fortnite traffic spikes, AI energy, King of the Carbon Hill It's beginning to feel a lot like Christmas (i.e. hot) in Australia. It's also really close to the end of the year – and what a year! In the last 12 months of the newsletter, we've written about: * How exposed the game industry is
Now Available: AfterClimate's flagship report, The Game Industry Sustainability Benchmark 2023 I believe having good data about where, why, and how emissions are occurring across the games industry is a necessary first step in enabling effective action to reduce those emissions. You can’t manage what you can’t measure. It is in keeping with that approach that I am super
Paid-members only 🔗GTG Links 35 – DiGRA climate papers, Govt CO2 legislation updates and promising CleanTech After the Game Awards rescinded their invitation to game writer (and friend of GTG) Meghna Jayanth (Thirsty Suitors) to present one of their awards, after she communicated that she had a speech prepared on Palestine, an open letter is circulating asking the org and the wider industry to not remain
How much electricity do gamers use annually? – Can we put a number on the footprint of the games industry, Part 4 This year I’ve been revisiting the very rough early estimates I made in the process of writing Digital Games After Climate Change – trying to come up with a number for the total emissions footprint of the global games industry. There’s a new report out by Activate Consulting (spotted
🔗 GTG Links 34 – All about hardware + minerals + conflict I've been at a couple of events this week, both virtually and in person, which delayed this weeks post a bit. Read on for the latest happenings. This week, the full post is free for all subscribers. It's been over a month since the start of
What I learned about repair by disassembling my iMac While working on the Die Gute Fabrik report last month, I needed to open some very large spreadsheets. Both the US EEIO model of spend-data emissions factors and the European EXIOBASE model have huge datasets – one single EXIOBASE sheet can be over 700 MB and a whole dataset can be
Paid-members only 🔗 GTG Links 33 – In these turbulent times, news and updates will continue until morale improves This week's is a looooong one. There's a lot going on. At the same time, it seems like a sheer indulgence to post about videogames – even inflected through the important lens of sustainability and climate – whilst daily in Gaza hundreds of civilians are killed and entire
Climate Catharsis: A review of How to Blow up a Pipeline I don’t know about you, but paying attention to the latest news from the climate frontlines can be pretty exhausting. Good news is few and far between, and the last couple of months have been particularly filled with bad. This week, Hurricane Otis killed at least 27 people in
Paid-members only 🔗 GTG Links 32 – Nice New Net Zero News, & more Just a super quick one this week – I'm writing this from SXSW Sydney which has been happening this week. I was on a panel on Wednesday afternoon about what an ethical games industry looks like (naturally, it looks like a sustianable, net zero one!). On the panel with
✈️💻🚅🕹️How much CO2 does it take to make an indie game? Calculating the footprint of Die Gute Fabrik’s Saltsea Chronicles As I teased the other week, I’ve been working on calculations and a report on the entire development process for Die Gute Fabrik’s new game Saltsea Chronicles. That report is now complete, as is the the game itself. This year I’ve been revisiting the emissions calculations I
🔗GTG Links 31 – EA disclosures, new EU rules, and EU citizen attitudes on climate change Have you dug into the net zero snapshot yet? People* are calling it "a singular achievement", "a tour de force of sustainability" and "the most exciting bit of games' news this whole year!" 🥅👌 The 2023 net zero snapshot is live – tell your friendsThe
🥅👌 The 2023 net zero snapshot is live – tell your friends The culmination of months of work collecting, scrutinising, and entering data from ESG reports from across the entire games industry is now complete. The AfterClimate 2023 Net Zero snapshot is now live on the website. I'll keep this bit brief, because I want you to go read the
Paid-members only 🔗 GTG Links 30 – In case of natural disaster: leave the photos, take the PS5 It's been a year for climate-related disasters – from the Canadian wildfires to the horrendous floods in Libya. In the US alone: "So far, the total cost of disasters in 2023 is more than $57.6bn, according to Noaa. The record figure does not include major disasters such
Xbox Gamepass players energy consumption & emissions💨🍃Can we put a number on the game industry’s annual GHG impact? Part 3 Alright, it's time to get back to the main game – putting a figure on the total GHG footprint of the games industry. This time we’re interested in those pesky downstream emissions that happen whenever people actually play our games. For that, we need a couple of pieces
Paid-members only 🔗GTG Links 29: Power, Plants, and Play A lot more games companies have completed their annual sustainability reporting, and the data is currently being disgested into the convoluted bowels of the increasingly powerful net zero snapshot spreadsheet. We're getting reeeeeal close to being able to give a seriously comprehensive update on the games industry'
The best of corporate ESG Art in 2023 Hey before I jump into this week's post – I just wanted to let you know I have a new piece of writing out in the Cordite Poetry Review. It's a bit outside the typical outlets I write for, but it's called "How to
Paid-members only 🔗 GTG Links 28 – T2 emissions, Twitch & sustainability influence investors, & more sustainability laws At Gamescom this week Microsoft Xbox won the new Playing for the Planet Green Studio of the Year award. The official Xbox news post about it had this quote: Playing for the Planet credited this win to the efforts of Xbox to drive action beyond the borders of our own
Featured What if games came with a CO2 emissions label? Earlier this year, I set out to answer that question – posed initially by Marina Psaros who was (at the time) working for Unity in SF as their sustainability team lead. Would there be a benefit to putting some sort of sticker or label on game boxes and store pages? Could
Paid-members only 🔗 GTG Links 27 – Degradeable games, ESG due dilligence & surprising storage media power findings Greetings GTG readers, I hope you're doing well and staying away from climate disasters – fires, floods, heatwaves, we are seeing it all. It's been an extremely busy week both personally and professionally, but I've still managed to round up pieces on games designed for