Paid-members only 🔗 GTG Links 27 – Degradeable games, ESG due dilligence & surprising storage media power findings Greetings GTG readers, I hope you're doing well and staying away from climate disasters – fires, floods, heatwaves, we are seeing it all. It's been an extremely busy week both personally and professionally, but I've still managed to round up pieces on games designed for
What does designing for energy efficient games look like? Back in March, right after GDC, I wrote a piece about the Microsoft Xbox sustainability team’s work to put live power draw numbers front and centre on Xbox devkits, and integrate real world telemetry from actual Xboxes out in the wild. At the time, I was really excited for
GTG Links 26 – Sustainability reports galore A nice quick one this week. The dichotomy of ESG setting science-based targets // achieving science-based targets pic.twitter.com/73CRpt9o8v — Richard Waite (@waiterich) July 22, 2023 Amazon’s latest sustainability report has some gems in it 9 takeaways from Amazon’s 2022 Sustainability ReportThe annual report describes how
🌿 Green New Deal Simulator brings the 🔋✨vibes✨♻️ we need 🐸 Green New Deal Simulator is a free new game by Molleindustria – the art/games project by designer Paolo Pedercini (who also made Phone Story, Every Day the Same Dream, among other classics). It’s a lite deck-builder, in which the player takes on the role of a powerful government
GTG Links #25 – The One With Every ESG Report (almost) As promised, the end of the financial year has brought with it a flood of new ESG reporting. Here's the most interesting bits so far, plus a bunch more developments around corporate target setting, climate anxiety research, talks on gamers and sustainability, ESG ratings divergence, and the CO2
Can we put a number on the game industry’s annual GHG impact? Part 2 – Disc & Digital Distribution In the previous post in this series, I outlined a very rough guesstimate of the game industry’s annual CO2 emissions from making games, including all related up-stream value chain activities. Before we get to the real meat and potatoes of downstream use of sold products (i.e. playing
GTG links #24: The One About Supply Chains & Carbon Credits | June 30 Every links post I think to myself "this will be the last one overloaded with news" and every time I'm wrong. There's too much going on, everyone needs to slow down and take a break. Until then, we perservere. Potential super El Niño building
An update on Scope 3 upstream development emissions & the results of the GTG reader survey This week I wanted to get out the second part of my series on the footprint of the games industry, looking at game distribution emissions. Alas, I didn’t finish it in time so instead, here’s a short update on the figures from last time – plus the results of
GTG links no.23 – Jun 16 Unity's 2022 ESG report is out And here's a page with some highlights from it, though unfortunately in terms of absoute emissions we've seen the same rebound in emissions as others, with 2022 returning more to 'business as usual' after the prior
Can we put a number on the game industry’s annual GHG impact? Part 1 – Game Development This week saw World Environment Day, and lots happening to mark the occasion, from the Green Game Jam voting to the State of Green Software report. I spent the day digging into another great report on the shortfall in climate funding for the most exposed (and least responsible) parts of
GTG Links No. 22 – May 30th Riot Games 2022 impact report Riot have released their 2022 annual impact report (direct link to PDF here) with a first-time full scope 1-3 disclosure of their emissions. Notably, there's no disclosure of Scope 3, category 11 "Use of sold products" (gamers playing Riot
A quick survey on GTG + barriers to greater sustainability in games A short one this week as life, once again, has gotten in the way of longer writing. 💡Incidentally – if you know anyone looking to buy a really nice, beautiful old house in Western Sydney, you know how to reach me I've been meaning to do a survey of
GTG links no. 21 – 15th May Sony’s Earth Day update on its enviro plans More use of recycled and reduced use of plastics, and a bit on console energy efficiency: Energy used by consoles in the home constitutes SIE’s largest source of carbon emissions. We estimate that in total, the energy used by PS4
What do high FPS, high graphics settings do to console energy consumption? Console gaming has gotten much more sophisticated in the past decade. Not only are there more consoles and console sub-generations that people are playing across, but the TV screens they’re plugged into vary more as well. We have HD & 4K resolutions, high-dynamic range (HDR) output options,
GTG Links No. 20 – April 21st We're celebrating Earth Week by poring over new environmental data from some of the biggest games companies in the world ESG season 2023 has properly kicked off Lots of releases since we last checked in (and a few we hadn't swept up yet). Haven't
What’s the game industry’s plastic footprint? Hello! Quick little note at the top before we dive into the main post – once again (and with absolutely zero warning) my book’s publisher is running a steep discount on Digital Games After Climate Change. It’s currently 75% off bringing it down to simply expensive rather than outrageous.
GTG Links No. 19 – April 8th Welcome back to your one-stop-shop for news and analysis for the sustainable games industry. Let's jump right in. CDProjekt have published their annual ESG report First one out the gate for 2023 (unless I've missed an earlier one – please let me know if I
Hey kid, wanna build a wind farm? (in Fortnite) Way back in the dim dark ages of December 2000, a small offshore wind turbine was commissioned and began producing power just off the coast of Sweden. Tiny by todays standards, it consisted of just 7 pylons, each with a capacity factor dwarfed by the modern monsters of the renewable
GTG Links no.18 – March 17 The final week before the sound and fury of GDC kicks off. I wish I could say it was calm before the storm but this week (well fortnight) has seen a huge amount of news. Why we do what we do The image at the top of this post comes
AfterClimate’s 2023 product refresh + some thoughts on the year ahead At the end of last week’s GTG Links post I mentioned I was planning a refresh of the products and services that we offer at AfterClimate. Despite being kicked to the curb by whatever illness I had earlier, I managed to update the website with the details on the
GTG Links No. 17 – March 5 Hello GTG readers – I tried keeping it short this week, because I have a) been quite ill, and b) I also did something bad to my back so I need to not sit down for too long. As usual however, the volume of news has other ideas. It's
AfterClimate’s 2022 emissions, plus a prototype method for monitoring & measuring in the work-from-home era With 2022 now squarely in the rear view mirror, it’s time to start thinking about the annual emissions reporting process. I make a point of emphasising that the games industry needs to lead by example and get its own emissions down before spending too much time and energy trying
GTG Links No. 16 – Feb 17 It's been a couple weeks since a links post, so I've stored up way, way too much. Strap in for some of the latest climate and energy news relevant to the games industry. Why we do what we do Monthly averaged baseline CO2 levels measured at
What trying to travel low carbon tells us about emissions in games I spent January interstate, visiting friends, on a sort of open-ended trip, no firm return date. When it came time to plan my trip back from Melbourne to Sydney I wanted to see what it was like to do the climate-friendly thing and avoid flying home. I also
GTG Links No. 15 – Jan 27th It's the middle of summer here in Australia – I figured Northern Hemisphere readers might appreciate sharing in the excess sunny vibes this week (it's going to be 37ºC tomorrow). I'm also going to start trialing putting some of my notes on stories behind the